Do not be fooled by their pathetic starting offers! They are usually willing to raise the price by around 3 times or more, so when they offer 900K, feel free to barter your way up to 3000K, they won't get mad. Liao has a NASTY habit of breaking contracts. Bargaining with Kurita and Marik is ridiculous, since they get fed up with negotiations really quickly. Though I got over 2 million in salvage just ONCE. This means that no matter how many 'Mechs you disable, you will usually not get more than approximately 5 million x 30% = 1,500K for salvage payout. Also for some reason, the total salvage seems to be capped at around 5 million C-bills. When Bargaining for contracts, remember that the maximum you can get for any contract is 9990K cash.you can combine this with extended campaigns to get very easy yet high paying missions. Just remember to reassign everyone back to their respective 'Mechs for a 4 heavy vs. If you remove everyone from their 'Mechs before you arrive on planet, you will be offered missions where you have to fight 1 light 'Mech, or similar pushover missions. The missions offered to you will be based on what 'Mechs your lance is piloting when you arrive on planet.However, you can just come back and kill him AFTER winning the game! It's not worth your time doing this since the 5 years just fly by quickly. Revisiting Grig Griez only gives you 200,000 C-bills.Taking out the Dark Wing unfortunately rates as one of these "Offensive" missions. Wait for the defenders to go for your guys, then kneecap 'em or just blow up the building. If you HAVE to take an offensive mission (recover hostages/stolen property, etc.) you can send the flunkies in while you circle around to the "Back door". Last Resort: This one is kind of fuzzy, I have rarely had to do this.But by then you should have lots of practice. A word of caution: The Dark Wing will be tougher to take down in this manner because they are more likely to turn on you (maybe 50%) and they WILL back each other up.Rarely they may turn on you, just back off if they do, but you should be able to stay behind them. (Sometimes being short isn't all bad -). Use the TAB key (I think) to fire continuously with your Med-Laser & MGs and kneecap them. Race out around the enemy's flank, zip in right behind them (don't crash). Tell your flunkies to guard whatever, or otherwise just be defensive. Take only defensive missions against heavy/assault 'Mechs if possible. Take only a Locust for yourself (Maybe a Jenner or Phoenix Hawk if you want more of a challenge). Give your henchmen the biggest & toughest you can afford ( BattleMasters, etc.).Optional (recommended): After completing the game, go to GRIG. When you have a sufficiently strong force, Go to WING and beat the 2 stage mission. Refer to the Combat and Missions Section for tips. Note WIDOW, the planet that the Widows are on. You will have to travel to this planet, so don't lose the name!Ī1. Whereby XXXX is not really the name of the planet, it is just what I call the planet as a reference. When this occurs, I will tell you to 'Note XXXX'. Note that several destinations are randomized. This guide will therefore be broken up into storyline requirements and how to complete the game, followed by a section with general tips for combat and missions. Other than this 1 mission, missions only serve 3 purposes:ī) To increase your reputation, which allows you to hire better lancematesĬ) To train your lancemates (which is an inferior method to simply firing them and hiring better lancemates) There is only 1 overlap of the two, where you must defeat the Dark Wing in a 2 stage mission in order to win the game. a) Progressing and completing the storyline.Gameplay for MechWarrior basically involves 2 major goals:
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